The clans are the major vampire lineages that comprise vampiric society. Each clan has greater familiarity with a set of three Disciplines, a weakness largely unique to its members, and various stereotypes attributed to it as a result of a tendency to Embrace individuals with certain characteristics. The clans are generally differentiated and set above bloodlines by their greater number and influence throughout the world, identification with an Antediluvian progenitor, a history that reputedly extends back to the Second City, and clan weaknesses that were said to be handed down by Caine himself.

Banu Haqim- The Clan of the Hunt, the most powerful clan in the Levant, the Saracens are master assassins, capable of bringing swift death even to the undead.
Clan Brujah- The Learned Clan, The passionate and philosophical vampires of North Africa and Iberia, the Zealots passion, while their greatest strength, is often their greatest weakness.
Followers of Set- The Snake Clan, Though they claim to not descend from Caine at all, the Serpents of the Cult of Set exalt the corrupt in the name of the Dark God Set from whom they claim descent.
The Gangrel- The Clan of the Beast, The Animals descend upon Cainite society from the far north and the east in equal numbers, their savagery and affinity for the wild make them powerful enemies and allies alike.
The Giovanni- The Clan of Death An incestuous ‘Clan’ of powerbrokers and Necromancers who wield their Eldritch powers to further expand their Empire in both the world of finance and that of the dead.
Clan Lasombra- The Night Clan, The Iberian Magisters have infiltrated all strata of power since the time of Rome.
Clan Malkavian- The Clan of the Moon, The Lunatics have existed as a power in the Long Night since the time of the Hellenics and only recently fell from grace.
the Nosferatu- The Hidden Clan, The lepers have always been there, lurking in the shadows. Though none of the Damned who look down upon the Nosferatu realize it, they are by far the most populous and well informed of the Clans.
The Ravnos- The Wandering Clan, Outcasts in any society, the Charlatans are a relatively new phenomena to the Cainites of Europe, their innate mysticism and natural affinity for the wild make them an amusing distraction for the more entrenched damned.
Clan Toreador- The Clan of the Rose, said to be the most human of the clans, the Artisans are a varitable order of artists and craftsmen who exalt the astheatic as well as the spiritual.
House Tremere- The youngest of the Clans, the Warlocks are diablerists and usurpers who stole their place in the Long Night who survive only because of their array of darkly miraculous powers.
The Tzimisce- The Clan of Shapers, Arguably the oldest and most powerful Clan in Europe, the Fiends have kept a stranglehold over the mortals of their ancestral territories in Eastern Europe, who fear their vast armies of monstrous creations.
Clan Ventrue- The Kingship Clan, Hailing from the Germanies, the Patricians once took Rome from the Magisters and have since become the most powerful Clan in Europe.

The Lost Clans

The Cappadocian Clan- The Clan of Death, Hailing from the near east, the Grave-Robbers are powerful mystics who possess power over the dead. the Cappadocians are notable for their founders activity in the dark medieval, having recently embraced the patriarch of the Venitian Merchants of House Giovanni.
Clan Salubri- The Healer’s Clan, the all but dead line of the Antediluvian Saulot who was said by some to possess the power to heal the ills of the living and dead alike. Others, most notably the Tremere and their allies, claim that they were a line of Diablerists and Soul Eaters whose presence in the long night will not soon be missed. They were destroyed by the Tremere in their bid for Clanhood.


The Transylvania Saga Raymer